DevNotes – Archive – 3-15-17 Back

devNotes 3-15-2017 Nav Menu Animation

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devNotes 3-14-2017 Nav Menu

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devNotes 3-13-2017 Reciprocating Hyperboloid

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devNotes 3-12-2017 Astrolabe Navigation

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devNotes 3-11-2017 VU UI Detail

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devNotes 3-10-2017 Plane of Inertia

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devNotes 3-09-2017 Passages

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devNotes 3-08-2017 UI VU

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devNotes 3-7-2017 Attractor Controller Interaction

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devNotes 3-6-2017 Eris

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devNotes 3-5-2017 UI – Attractors – Use Case

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devNotes 3-4-2017 Sounds and UI Panels – Initial Pass

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devNotes 3-3-2017 Transitions and Uno Shader

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devNotes 3-2-2017 Procedural Meshing

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devNotes 3-01-2017 Procedural Arch

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devNotes 2-28-2017 VU UI

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devNotes 2-27-2017 VU UI

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devNotes 2-26-2017 VRTK 3.1.0 – Steam – Update

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devNotes 2-25-2017 VU UI

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devNotes 2-24-2017 VU UI

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devNotes 2-23-2017 VU UI

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devNotes 2-22-2017 VU UI

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devNotes 2-21-2017 VU UI

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devNotes 2-20-2017 VU UI

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devNotes 2-19-2017 VU UI

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devNotes 2-18-2017 Shader Variants

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devNote 2-17-2017 The Hike Begins

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devNotes 2-16-2017 UI Baso-Net

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devNotes 2-15-2017 Light is a Verb not a Noun

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devNotes 2-14-2017 St. Valentines Day

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devNotes 2-13-2017 Procedural

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devNotes 2-12-2017 Toroidal – Flux

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devNotes 2-11-2017 Buttons the One and The Good

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devNotes 2-10-2017 Remembering 0.__VU_014

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devNotes 2-09-2016 Plotinus

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devNotes 2-8-2017 Sliders – Buttons – Dial in UI

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devNotes 2-7-2017 UI 3D Sliders

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devNotes 2-6-2017 UI VU – 3rd Level – Adjusters

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devNotes 2-5-2017 Screen Space Reflection

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devNotes 2-4-2017 Hands and Pointers

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devNotes 2-3-2017 Time and Eternity

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devNotes 2-2-2017 Ground Hog Day – UE – UI

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devNotes 2-1-2017 VRTK – Tuning – Attractor – UI – Levers – Knobs

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devNotes 1-31-2017 VRTK – NVR – Use Comparison

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devNotes 1-30-2017 VRTK SDK Update

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devNotes 1-29-2017 Production UI

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devNotes 1-28-2017 Streaming UI

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devNotes 1-27-2017 File Manager – Music Selection

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devNotes 1-26-2017 Scene Menu Portal

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devNotes 1-25-2017 Inertial Equilibrium

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devNotes 1-24-2017 E x B and VE

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devNotes 1-23-2017 Toroidal Field

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devNotes 1-22-2017 The EU and the VU

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devNotes 1-21-2017 Materials and Pedagogy

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devNotes 1-20-2017 Electric Universe – Virtual Universe

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devNotes 1-19-2017 Entry

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devNotes 1-18-2017 Experience 1

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devNotes 1-17-2017 Centripetal – Radial

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devNotes 1-16-2017 Centripetal

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devNotes 1-15-2017 Vortex Axial

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devNotes 1-14-2017 ArgosVu Platform_Build_001

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devNotes 1-14-2017 CleanUp – AssetHunter

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devNotes 1-13-2017 Un Packaging

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devNotes 1-12-2017 Torrential Toroidal

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devNotes 1-11-2017 Wave – Tangential – Source – Turbulence

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devNotes 1-10-17 Linear and Tangential

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devNotes 1-9-2017 Attractor Individual Radial, Linear and Tangential Adjustment

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devNotes 1-8-2017 Attractor Extension – Vector Fields – Linear and Tangential

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devNotes 1-7-2017 Stylus with Vector Fields

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devNotes 1-6-2017 Arrows – Vector Fields

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devNotes 1-5-2017 Velocity Tangent and Axis

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devNotes 1-4-2017 Geometry – Continuity

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devNotes 1-3-2017 Quaternion 3DOF Flight Rotations

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devNotes 1-2-17 Compute Shader – Geometry Shader

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devNotes 1-1-17 New Controller Interface

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devNotes 12-31-2016 The 47th Problem of Euclid

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devNotes 12-30-2016 Telos

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devNotes 12-29-2016 Skinner – Kiejiro – Luke Visit

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devNotes 12-28-2016 return Delta V

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devNote 12-27-2016 Compute Shader – Dualism

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devNotes 12-26-2016 Point Emerging Probably Entering

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devNotes 12-25-2016 Christmas 2016

Gods of Olympus, 1534-35 Giulion Romano

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devNotes 12-24-2016 Autographs – Bill and Linda

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devNotes 12-23-2016 500 Stock

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devNotes 12-22-2016 to Q

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devNotes 12-21-2016 to Phi

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devNotes 12-20-2016 Flying Squirrel

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devNotes 12-19-2016 Promo Tweaked and Posted in devVideos

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devNotes 12-18-2016 Prepare for Trip

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devNotes 12-17-2016 IHR Demo Video Draft 1

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devNotes 12-16-2016 OutCropping

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devNotes 12-15-2016 Segment 3

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devNotes 12-14-2016 Segment 3

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devNotes 12-13-2016 Controller Orientation

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devNotes 12-12-2016 Segment 3 – production

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devNotes 12-11-2016 Flight – Additive Velocity

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devNotes 12-10-2016 Flight continued

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devNotes 12-09-16 Flight

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devNotes 12-08-2016 Teleportation – Segment 3

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devNotes 12-07-2016 Segment 3 – Content

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devNotes 12-06-2016 Segment 3 – UE – Continued

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devNotes 12-05-2016 Section 3 – UE

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devNotes 12-04-2016 Section 3 – Scale PointCloud

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devNotes 12-03-2016 Section 3 Script – Production Ideas

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devNotes 12-2-2016 Scaler-Spawner-Editor

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devNotes 12-01-2016 Phi – Easel

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devNotes 11-30-2016 Easel

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devNotes 11-29-2016 Scaling and Stretching

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devNotes 11-28-2016 Buffer Scaling – Sarabande

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devNote 11-27-2016 Stylus refinement

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devNotes 11-26-2016 Stylii Shader and Geometry

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devNotes 11-25-2016 Stylii Continued

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devNotes 11-24-2016 Compute Shader Stylus

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devNotes 11-23-2016 Stylus Continued

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devNotes 11-22-2016 Stylus Continued

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devNotes 11-21-2016 Stylus

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devNotes 11-20-2016 Captcha Scaling

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devNotes 11-19-2016 Attractor Load from Captcha – Demo

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devNotes 11-18-2016 Bolts and Nuts

Nuts_and_bolts (1)

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devNotes 11-17-2016 FileIO

FileStreamPerformance

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devNotes 11-16-2016 Demo Path – Presentations

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devNotes 11-14-16 Button Script – Load Captcha – Scaling

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devNotes 11-13-16 Prefab UI Sprite – File Organization

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devNotes 11-12-16 RT Create Button Save Settings Preset

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devNotes 11-11-16 Save and Reload

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devNotes 11-10-16 MeshLab

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devNotes 11-09-16 Usability & Segment 3 Preparation

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devNotes 11-08-16 the Zero in the Cube-Octahedron

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devNotes 11-07-16 Lock Down – Particle Attractors

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devNotes 11-06-16 Pythagorus

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devNotes 11-5-2016 Guy Fawkes Day

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devNotes 11-4-2016 Balance particle trajectory with larger elements

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devNotes 11-3-2016 SQRT – Simulate Trajectory

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devNotes 11-2-2016 Compute Shader – Mirroring

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devNotes 11-1-2016 or More Continuous

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devNotes 10-31-2016 Discrete to Continuous

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devNotes 10-30-2016 Everything is the Light

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devNotes 10-29-2016 Attractors – Particle Snapshot – Virtual KeyBoard

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devNotes 10-28-2016 Scaler and Serializer

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devNotes 10-27-2016 Built In and User Presets

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devNotes 10-26-2016 Serialize Scaling

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devNotes 10-25-2016 UI and UE

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devNotes 10-24-2016 UI and UE

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devNotes 10-23-2016 UI and UE

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devNotes 10-22-2016 UI and UE

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devNotes 10-21-2016 UI and UE

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devNotes 10-20-2016 UI and UE

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devNotes 10-19-2016 Radius of Action and Attractor Time Variance

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devNotes 10-18-2016 Video Plates Support File Selection

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devNotes 10-17-2016 Video Shoot Support Files

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devNotes 10-16-2016 Platonic Generator – VidCap Narrative

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devNotes 10-15-2015 Prepare for Promo Video – Platonic Solids

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devNotes 10-14-2016 Particle Spawner RT adjustment

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devNotes 10-13-2016 App buildout

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devNotes 10-12-2016 Color Picker – Scaling – Play Modes

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devNotes 10-11-16 Build Out – Scaling

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devNotes 10-10-16 Scaling and Slider Grabbing

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devNotes 10-9-16 Velocity Lerp Threshold and Banding

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devNotes 10-8-16 Geometry Scaling – Editing – Serialization

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devNotes 10-7-2016 Color HSV Picker – Serialization – UE

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devNotes10-6-2016 Color Picker UI Extentions

Particle

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devNotes 10-5-2016 Compute Shaders UI Buildout

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devNotes 10-4-2016 Compute Geometry Spawn Scaling

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devNotes 10-3-2016 Scaler Edit Mode

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devNotes 10-2-16 Spawner with Scaler

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devNotes 10-1-16 Spawner and Edit Functions

Spawner

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devNotes 9-30-16 Stop Time – Buildout

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devNotes 9-29-16 Buildout

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devNotes 9-28-16 UI

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devNotes 9-27-16 UI Panel Selector

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devNotes 9-26-16 Panel UI – Cross Fades

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devNotes 9-25-16 UI Rig – Multi Panel Cross Fades – Events

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devNotes 9-24-16 UI Rig

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devNotes 9-23-2016 waist level ui – panel layout

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devNotes 9-22-16 Grid Transition – UI design – Performance Analysis

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Development Notes (Continued)